TUNL - Press Kit
Everything to cover TUNL: boilerplate copy, screenshots, video, logos, and how to reach the developer.
- Developer
- Theodoracatos (solo indie developer)
- Platforms
- iOS, Android, and the open web at flytunl.ch/play
- Genre
- Arcade / daily-challenge endless flyer
- Price
- Free, with optional ad removal and cosmetic ship unlocks. No pay-to-win.
- App Store
- apps.apple.com/.../tunl-cave-flyer
- Google Play
- play.google.com/.../com.theodoracatos.tunl
- Website
- flytunl.ch
- Press contact
- info@flytunl.ch
Boilerplate
Short (one line)
TUNL is a hold-to-thrust cave flyer for iOS, Android and the web where every player on Earth flies the exact same procedurally-generated cave each day.
Long (two paragraphs)
TUNL is a one-tap arcade flyer: hold to thrust up, release to fall, thread a narrowing cave while dodging stalactites, mines, and wall-mounted cannons. Coins widen the tunnel and unlock power-ups - a shield, a magnet, bullet time - so surviving deeper is a skill loop, not just a longer wait.
The catch is that the cave itself is seeded from the calendar date, so every player, on every platform, flies the identical corridor on a given day - the same near-miss, the same lucky coin run, the same wall that ends it. A daily leaderboard, a beatable ghost of the day's best run, and a one-tap share card turn that shared cave into something worth comparing notes on, not just a personal best to chase alone.
Plain text, no formatting - copy either block directly.
Screenshots
Video
Logo & icon
Wordmark on both grounds it actually ships on - pick whichever reads on your background.

