TUNL

TUNL - Press Kit

Everything to cover TUNL: boilerplate copy, screenshots, video, logos, and how to reach the developer.

Developer
Theodoracatos (solo indie developer)
Platforms
iOS, Android, and the open web at flytunl.ch/play
Genre
Arcade / daily-challenge endless flyer
Price
Free, with optional ad removal and cosmetic ship unlocks. No pay-to-win.
App Store
apps.apple.com/.../tunl-cave-flyer
Google Play
play.google.com/.../com.theodoracatos.tunl
Website
flytunl.ch
Press contact
info@flytunl.ch

Boilerplate

Short (one line)

TUNL is a hold-to-thrust cave flyer for iOS, Android and the web where every player on Earth flies the exact same procedurally-generated cave each day.

Long (two paragraphs)

TUNL is a one-tap arcade flyer: hold to thrust up, release to fall, thread a narrowing cave while dodging stalactites, mines, and wall-mounted cannons. Coins widen the tunnel and unlock power-ups - a shield, a magnet, bullet time - so surviving deeper is a skill loop, not just a longer wait.

The catch is that the cave itself is seeded from the calendar date, so every player, on every platform, flies the identical corridor on a given day - the same near-miss, the same lucky coin run, the same wall that ends it. A daily leaderboard, a beatable ghost of the day's best run, and a one-tap share card turn that shared cave into something worth comparing notes on, not just a personal best to chase alone.

Screenshots

TUNL screenshot 1
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TUNL screenshot 2
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TUNL screenshot 3
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TUNL screenshot 4
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TUNL screenshot 5
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Video

Gameplay trailer, no audio commentary Download MP4

Logo & icon

Wordmark on both grounds it actually ships on - pick whichever reads on your background.

TUNL wordmark, for dark backgrounds
SVG · PNG
TUNL wordmark, for light backgrounds
SVG · PNG
App icon, 512×512 Download PNG
Store feature graphic, 1024×500 Download PNG