TUNL - Press Kit

Everything to cover TUNL: boilerplate copy, screenshots, video, logos, and how to reach the developer.

Developer
Theodoracatos (solo indie developer)
Platforms
iOS, Android, and the open web at flytunl.ch/play
Genre
Arcade / daily-challenge endless flyer
Current version
19.11
Languages
16, including Spanish, Arabic, Russian, Chinese, French, Korean, Portuguese, Hindi, Polish and Greek
Orientation
Landscape
Price
Free. Optional one-time purchases: Remove Ads and Unlock All Ships. Every ship can also be earned by playing, and ships are trade-offs rather than upgrades.
App Store
apps.apple.com/.../tunl-cave-flyer
Google Play
play.google.com/.../com.theodoracatos.tunl
Website
flytunl.ch
Press contact
[email protected]

Boilerplate

Short (one line)

TUNL is a one-button cave flyer for iOS, Android and the web where every player on Earth flies the exact same procedurally-generated cave each day.

Long (two paragraphs)

TUNL is a one-button arcade flyer: tap to hop, hold to climb, let go to fall, and thread a narrowing cave while dodging crystal stalactites, mines, boulders and wall-mounted cannons. Coins widen the tunnel and unlock power-ups - a shield, a magnet, bullet time, a laser - and a full star meter turns the ship into a star that shatters what it hits, so surviving deeper is a skill loop, not just a longer wait.

The catch is that the cave itself is seeded from the calendar date, so every player, on every platform, flies the identical corridor on a given day - the same near-miss, the same lucky coin run, the same wall that ends it. A daily leaderboard, a beatable ghost of the day's best run, and a one-tap share card turn that shared cave into something worth comparing notes on, not just a personal best to chase alone.

Feature list

Story angles

Beyond a review, these are the parts of TUNL that make good stories. Each has a devlog post with the details and the numbers.

For a description of every version so far, see the changelog, and for the rules of the game the how-to-play guide. Details about the ships are on the ships page and about the developer on the about page.

Screenshots

TUNL title screen - one cave, every player, every day
Full size
TUNL approach - every run takes off over the city at dusk and dives into the rock
Full size
TUNL gameplay - tap to hop, hold to climb, one touch is the whole game
Full size
TUNL star - fill the meter and smash through everything in your way
Full size
TUNL power-ups - shields, lasers, magnets and more, going deeper
Full size
TUNL debriefing screen - check your rank, the whole world flies the same cave
Full size

Video

Promo video (18.0), real gameplay with the game's own music and sound, no narration Download MP4

Logo & icon

Wordmark on both grounds it actually ships on - pick whichever reads on your background.

TUNL wordmark, for dark backgrounds
SVG · PNG
TUNL wordmark, for light backgrounds
SVG · PNG
App icon, 512×512 Download PNG
Store feature graphic, 1024×500 Download PNG